Yilandra, Lvl 2 Naturalist

Skill mods:
17str
17Cha
17Con
18Dex
18int
20Wis
Stats:
HP 112
AP 2
Init. +6
Base Atk +1
AC: 13
For: 17
Ref: 13
Will: 20
XP: 1750
Age: 16
Height and weight: 4' 5" 85 lb
Hair: Waist Length Black.
Outfit: Often Prefers to wear a Dress,
           or a Kimono, or Yukata
Skills
NametypeTotalAbilityRanksOther
Weapons
WeaponProf.DamageRangeWeightGroupProperties
Crossbow+21d815/304 lb.CrossbowLoad minor
Fire Longbow+21d1020/403 lb.Magical BowLoad free Special
+1d6 fire damage. It's a Magical Weapon, so the "Magical Bonus" applies to Attack and Damage rolls, +1 Atk bonus
Power (0AP): "Free Action." All damage dealt by this weapon is fire damage. Another "Free Action" returns the damage to normal.
Power (2AP): Targets Reflex instead of AC. The arrow fired from this bow explodes,
becoming a "burst 1" (10ft radius) attack centered on the target. Inflicts 1d10+Dexterity Modifier fire damage to all creatures in the burst.
Quarterstaff+21d84 lb.Staff
Equipment
Backpack (empty) 2 lb.
Flint and steel  
Belt Pouch (empty) 1/2 lb.
Rations  trail (10 days) 10 lb.
Rope  hempen (50 ft.) 10 lb.
Waterskin 4 lb
Arrows and Quiver (30) 3 lb
Crossbow bolts in a case (30) 3 lb
Staff 5 lb.
Everburning torch 1lb
Fine clothing 2x 6 lb ea
Thieves’ tools 1 lb
Bearskin blanket 2 lbs
Traits:
Absent Minded +1 bonus on Knowledge checks -1 penalty on Spot checks and Listen checks
Easygoing +1 bonus on Gather Information -1 penalty on Intimidate checks and Sense Motive
Honest +1 bonus on Diplomacy -1 penalty on Bluff checks and Sense Motive checks.
Skinny +1 bonus on Theivery checks -2 penalty on Strength checks to avoid being bull rushed or overrun.
Feats:
Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. 

Combat Medic
Prerequisite: Trained in Heal
Benefit: You administer first aid to stabilize the
dying as a minor action, instead of a standard action.
You also gain a +2 feat bonus to Heal checks

Distant Advantage
Benefit: You gain combat advantage for ranged or
area attacks against any enemy flanked by your allies.

Speed Loader — Load crossbow as free action instead of minor

Wild Senses
Benefit: Whenever you make a Perception check
to find tracks, you roll twice and use either result.
You also gain a +3 feat bonus to initiative checks.

Class Info:

Animal Companion:Wolf, (named Kashi)
Special: Link: can handle her animal companion as a free action, or push it as a move action, she also gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Track: The animal tracks the scent presented to it.
Perform: The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Heel: The animal follows you closely, even to places where it normally wouldn’t go.
Natual ability:
Wild Shape
At-Will ✦ Polymorph, Primal
Minor Action (Special) Personal
Can turn into any animal, or back to human form.
Can only be used once per round
Woodland stride
She may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Level 1 abilitys:
Purify Food and Drink: 1 cu. ft./level of contaminated/Spoiled food and water becomes edible again (8 liquid gallons to a cubic foot)
Speak with Animals: You can communicate with animals.
Detect Snares and Pits: Reveals natural or primitive traps. standard action Range: 60 ft.
Pass without Trace: The subject or subjects can move through any type of terrain and leave neither footprints nor scent. 

Tracking the subjects is impossible by nonmagical means. Duration: 1 hour/level (D)
Endure Elements: she, and her equipment can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.

Grasping Claws:You rend and tear your foe with your claws, leaving it unable to escape your next assault.
At-Will ✦ Beast Form (only), Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and the target is
slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.
Special: This power can be used as a melee basic attack.

Twisting Vines:Vines and roots erupt from the ground around nearby creatures.
Encounter ✦ Implement, Primal
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and each square
adjacent to the target becomes difficult terrain until the
end of your next turn.


Level 2 abilitys:
Wood Shape: enables you to form one existing piece of wood into any shape that suits your purpose. 1 standard action